UNCLE 2015: How Tech Could Help Creators Look Before They Leap

By Rob Enderle 
Aug 14, 2017 11:08 AM PT

I'm a big believer in simulation, particularly when it comes to designing a home or doing a major remodeling job. Cost overruns generally result from change orders, and they would be avoidable if you made those changes to the simulation and not to the project in progress.

Movies in and of themselves are simulations, but there are far cheaper ways to create them than hiring live actors and going on location. Video game engines can be used to render a movie in close to real time, and fans have created some interesting videos.

In The Man from U.N.C.L.E., there was no U.N.C.L.E. How do you make a movie with the name of the organization in it and not actually have it in the movie? A lot of what made The Man from U.N.C.L.E. TV series fun was the technology, the hidden office, and the characteristic quips, all of which were left out of the movie.

A test audience should be able to point out problems like these -- but only if they have something to watch. Using a game engine for movies -- much like using architectural simulations for houses and buildings -- should allow the industry to make fewer bad ones.

Much more about the Man From UNCLE in the Open Channel D book:

Amazon.com - http://goo.gl/OD1XKW
Amazon Australia - http://goo.gl/ODQYPY
Amazon Brazil - http://goo.gl/qYPYg6
Amazon Canada - http://goo.gl/XrC6gc
Amazon France- http://goo.gl/IGxkLq
Amazon Germany - http://goo.gl/Wtz6WB
Amazon India- http://goo.gl/vtNMYo
Amazon Italy - http://goo.gl/gPOn6X
Amazon Japan- http://goo.gl/Cwqw1s
Amazon Mexico - http://goo.gl/xY6ANr
Amazon Netherlands- http://goo.gl/y1t4KO
Amazon Spain - http://goo.gl/ph9s0Z


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